Game Modes:
Every Jumpers 4 Goalposts session will use one of the game modes below:
The Pulcino Way
Rules:
2 teams
Normal game split into 3 periods
14-16 minute periods
Win a period = 1 point to the winning team
Draw a period = 1 point to both teams
Lose a period = 0 points to the losing team
Last period is worth double points (win = 2 points, draw = 2 points each)
The team that finishes with the most points wins the Champions Trophy
All tie-breaks decided by a maximum of 3 sudden death penalties & then sudden death rock, paper, scissors if a winner is still not decided.
Estimated game time per player per hour:
42-48 minutes
Champions League Group Stage
5+ teams
10-12 minute games
League format with 4 randomised fixtures for each team.
Win = 3 points
Draw = 1 point
Lose = 0 points
The team that finishes with the most points wins the Champions Trophy
All tie-breaks decided by a maximum of 3 sudden death penalties & then sudden death rock, paper, scissors if a winner is still not decided.
Estimated game time per player per hour:
40-48 minutes
Golden Goal: Winner Stays On
Rules:
3 teams. 2 teams on. 1 team off.
3-minute games
Score first to win the game and stay on for the next game
The losing team leaves the pitch.
The team that was off enters the pitch.
If the game is a draw after 3 minutes, then the most attacking team (voted by the referee) stays on.
3 points for a win
1 point for a draw
The team that finishes with the most points wins the Champions Trophy
All tie-breaks decided by a maximum of 3 sudden death penalties & then sudden death rock, paper, scissors if a winner is still not decided.
Estimated game time per player per hour:
24-48 minutes
World Cup
8 teams
10-12 minute games
2 x Round Robin group stages. Each team plays against every opponent in their group once.
Win = 3 points
Draw = 1 point
Lose = 0 points
1st placed teams from each group progress to the final (e.g. 1st group A vs 1st group B) to compete for the Champions Trophy.
2nd placed teams from each group progress to the 3rd place play-off
3rd placed teams from each group progress to 5th place play-off
4th placed teams from each group progress to 7th place play-off
All tie-breaks decided by a maximum of 3 sudden death penalties & then sudden death rock, paper, scissors if a winner is still not decided.
Estimated game time per player per hour:
40-48 minutes
Round Robin
Rules:
4 teams
10-12 minute games
League format with each team playing against every opponent once
Win = 3 points to the winning team
Draw = 1 point to both teams
Lose = 0 points to the losing team
Top 2 teams progress to the final to play for 1st place & the Champions Trophy
Bottom 2 teams progress to a play-off to play for 3rd place
All tie-breaks decided by a maximum of 3 sudden death penalties & then sudden death rock, paper, scissors if a winner is still not decided.
Estimated game time per player per hour:
40-48 minutes
Ladder Leagues
4+ teams (even number of teams)
8-minute games
Each pitch represents a league with the top pitch being the Premier League.
Win = 1 point & promotion towards the Premier League
Lose = 0 points & relegation towards the bottom pitch
Draw = 0 points & Rock Paper Scissors (sudden death) to decide who gets promoted and who gets relegated.
The team that finishes with the most points wins the Champions Trophy.
Final points tie-breaks decided by a maximum of 3 sudden death penalties & then sudden death rock, paper, scissors if a winner is still not decided.
Estimated game time per player per hour: