Game Modes:

Every Jumpers 4 Goalposts session will use one of the game modes below to maximise game time, excitement & competition. We aim to keep the format at 7v7 or lower.

Some free-play pop-up sessions may differ from these formats as we aim to maximise participation.

Please note, sessions will include players of a range of ages. This helps to re-create the challenges street football presents when playing against and alongside players older & younger than you.

Players will warm up in a rondo with their team if there is any setting up for us to do before the games kick off.

The Pulcino Way  

Rules: 

  • 2 teams.  

  • Normal game split into a number of periods.  

  • Win a period = 1 point to the winning team.

  • Draw a period = 1 point to both teams. 

  • Lose a period = 0 points to the losing team. 

  • The team that finishes with the most points wins  the Champions Trophy. 

  • All tie-breaks decided by a maximum of 3 sudden death penalties & then sudden death rock, paper, scissors if a winner is still not decided.

Estimated game time per player per hour:

42-48 minutes

Winner Stays On 

Rules: 

  • 3 teams. 2 teams on. 1 team off.   

  • 3-6 minute games. 

  • Score 2 to win the game and stay on for the next game. The losing team leaves the pitch & the team that was off enters the pitch. 

  • If the game ends in a draw, then the most entertaining team (voted by the referee) stays on.  

  • 1 point for a win. 

  • 0 points for a draw or a loss. 

  • The team that finishes with the most points wins the Champions Trophy.

  • All tie-breaks decided by a maximum of 3 sudden death penalties & then sudden death rock, paper, scissors if a winner is still not decided.

Estimated game time per player per hour:

24-48 minutes

Round Robin

Rules: 

  • 4 teams.  

  • 10-12 minute games.

  • League format with each team playing against every opponent once. 

  • Win = 3 points to the winning team.

  • Draw = 1 point to both teams.  

  • Lose = 0 points to the losing team. 

  • Top 2 teams progress to the final to play for 1st place & the Champions Trophy. 

  • Bottom 2 teams progress to a play-off to play for 3rd place.  

  • All tie-breaks decided by a maximum of 3 sudden death penalties & then sudden death rock, paper, scissors if a winner is still not decided.

Estimated game time per player per hour:

40-48 minutes

Champions League Group Stage 

  • 6 teams. 

  • 10-12 minute games.

  • League format with 4 randomised fixtures for each team.

  • Win = 3 points. 

  • Draw = 1 point. 

  • Lose = 0 points.

  • The team that finishes with the most points wins the Champions Trophy.

  • All tie-breaks decided by a maximum of 3 sudden death penalties & then sudden death rock, paper, scissors if a winner is still not decided.

Estimated game time per player per hour:

40-48 minutes

World Cup

  • 8 teams. 

  • 10-12 minute games.

  • 2 x Round Robin group stages. Each team plays against every opponent in their group once. 

  • Win = 3 points. 

  • Draw = 1 point. 

  • Lose = 0 points.

  • 1st placed teams from each group progress to the final (e.g. 1st group A vs 1st group B) to compete for the Champions Trophy.

  • 2nd placed teams from each group progress to the 3rd place play-off.

  • 3rd placed teams from each group progress to 5th place play-off.

  • 4th placed teams from each group progress to 7th place play-off.

  • All tie-breaks decided by a maximum of 3 sudden death penalties & then sudden death rock, paper, scissors if a winner is still not decided.

Estimated game time per player per hour:

40-48 minutes

Ladder Leagues

  • 4+ teams (even number of teams).

  • 8-minute games. 

  • Each pitch represents a league with the top pitch being the Premier League. 

  • Win = 1 point & promotion towards the Premier League.

  • Win on the premier league pitch = 2 points.

  • Lose = 0 points & relegation towards the bottom pitch.

  • Draw = 0 points & Rock Paper Scissors (sudden death) to decide who gets promoted and who gets relegated. 

  • The team that finishes with the most points wins the Champions Trophy. 

  • Final points tie-breaks decided by a maximum of 3 sudden death penalties & then sudden death rock, paper, scissors if a winner is still not decided.

Estimated game time per player per hour:

40-48 minutes