Game Modes:
Every Jumpers 4 Goalposts session will use one of the game modes below to maximise game time, excitement & competition. We aim to keep the format at 7v7 or lower.
Some free-play pop-up sessions may differ from these formats as we aim to maximise participation.
Please note, sessions will include players of a range of ages. This helps to re-create the challenges street football presents when playing against and alongside players older & younger than you.
Players will warm up in a rondo with their team if there is any setting up for us to do before the games kick off.
The Pulcino Way
Rules:
2 teams.
Normal game split into a number of periods.
Win a period = 1 point to the winning team.
Draw a period = 1 point to both teams.
Lose a period = 0 points to the losing team.
The team that finishes with the most points wins the Champions Trophy.
All tie-breaks decided by a maximum of 3 sudden death penalties & then sudden death rock, paper, scissors if a winner is still not decided.
Estimated game time per player per hour:
42-48 minutes
Winner Stays On
Rules:
3 teams. 2 teams on. 1 team off.
3-6 minute games.
Score 2 to win the game and stay on for the next game. The losing team leaves the pitch & the team that was off enters the pitch.
If the game ends in a draw, then the most entertaining team (voted by the referee) stays on.
1 point for a win.
0 points for a draw or a loss.
The team that finishes with the most points wins the Champions Trophy.
All tie-breaks decided by a maximum of 3 sudden death penalties & then sudden death rock, paper, scissors if a winner is still not decided.
Estimated game time per player per hour:
24-48 minutes
Round Robin
Rules:
4 teams.
10-12 minute games.
League format with each team playing against every opponent once.
Win = 3 points to the winning team.
Draw = 1 point to both teams.
Lose = 0 points to the losing team.
Top 2 teams progress to the final to play for 1st place & the Champions Trophy.
Bottom 2 teams progress to a play-off to play for 3rd place.
All tie-breaks decided by a maximum of 3 sudden death penalties & then sudden death rock, paper, scissors if a winner is still not decided.
Estimated game time per player per hour:
40-48 minutes
Champions League Group Stage
6 teams.
10-12 minute games.
League format with 4 randomised fixtures for each team.
Win = 3 points.
Draw = 1 point.
Lose = 0 points.
The team that finishes with the most points wins the Champions Trophy.
All tie-breaks decided by a maximum of 3 sudden death penalties & then sudden death rock, paper, scissors if a winner is still not decided.
Estimated game time per player per hour:
40-48 minutes
World Cup
8 teams.
10-12 minute games.
2 x Round Robin group stages. Each team plays against every opponent in their group once.
Win = 3 points.
Draw = 1 point.
Lose = 0 points.
1st placed teams from each group progress to the final (e.g. 1st group A vs 1st group B) to compete for the Champions Trophy.
2nd placed teams from each group progress to the 3rd place play-off.
3rd placed teams from each group progress to 5th place play-off.
4th placed teams from each group progress to 7th place play-off.
All tie-breaks decided by a maximum of 3 sudden death penalties & then sudden death rock, paper, scissors if a winner is still not decided.
Estimated game time per player per hour:
40-48 minutes
Ladder Leagues
4+ teams (even number of teams).
8-minute games.
Each pitch represents a league with the top pitch being the Premier League.
Win = 1 point & promotion towards the Premier League.
Win on the premier league pitch = 2 points.
Lose = 0 points & relegation towards the bottom pitch.
Draw = 0 points & Rock Paper Scissors (sudden death) to decide who gets promoted and who gets relegated.
The team that finishes with the most points wins the Champions Trophy.
Final points tie-breaks decided by a maximum of 3 sudden death penalties & then sudden death rock, paper, scissors if a winner is still not decided.
Estimated game time per player per hour: