Game Modes:

Every Jumpers 4 Goalposts session will use one of the game modes below:

The Pulcino Way  

Rules: 

  • 2 teams  

  • Normal game split into 3 periods  

  • 14-16 minute periods  

  • Win a period = 1 point to the winning team 

  • Draw a period = 1 point to both teams  

  • Lose a period = 0 points to the losing team 

  • Last period is worth double points (win = 2 points, draw = 2 points each) 

  • The team that finishes with the most points wins  the Champions Trophy 

  • All tie-breaks decided by a maximum of 3 sudden death penalties & then sudden death rock, paper, scissors if a winner is still not decided.

Estimated game time per player per hour:

42-48 minutes

Champions League Group Stage 

  • 5+ teams 

  • 10-12 minute games

  • League format with 4 randomised fixtures for each team.

  • Win = 3 points 

  • Draw = 1 point 

  • Lose = 0 points

  • The team that finishes with the most points wins the Champions Trophy

  • All tie-breaks decided by a maximum of 3 sudden death penalties & then sudden death rock, paper, scissors if a winner is still not decided.

Estimated game time per player per hour:

40-48 minutes

Golden Goal: Winner Stays On 

Rules: 

  • 3 teams. 2 teams on. 1 team off.   

  • 3-minute games 

  • Score first to win the game and stay on for the next game 

  • The losing team leaves the pitch.  

  • The team that was off enters the pitch. 

  • If the game is a draw after 3 minutes, then the most attacking team (voted by the referee) stays on.  

  • 3 points for a win 

  • 1 point for a draw 

  • The team that finishes with the most points wins the Champions Trophy 

  • All tie-breaks decided by a maximum of 3 sudden death penalties & then sudden death rock, paper, scissors if a winner is still not decided.

Estimated game time per player per hour:

24-48 minutes

World Cup

  • 8 teams 

  • 10-12 minute games

  • 2 x Round Robin group stages. Each team plays against every opponent in their group once. 

  • Win = 3 points 

  • Draw = 1 point 

  • Lose = 0 points

  • 1st placed teams from each group progress to the final (e.g. 1st group A vs 1st group B) to compete for the Champions Trophy.

  • 2nd placed teams from each group progress to the 3rd place play-off

  • 3rd placed teams from each group progress to 5th place play-off

  • 4th placed teams from each group progress to 7th place play-off 

  • All tie-breaks decided by a maximum of 3 sudden death penalties & then sudden death rock, paper, scissors if a winner is still not decided.

Estimated game time per player per hour:

40-48 minutes

Round Robin

Rules: 

  • 4 teams  

  • 10-12 minute games

  • League format with each team playing against every opponent once 

  • Win = 3 points to the winning team 

  • Draw = 1 point to both teams  

  • Lose = 0 points to the losing team 

  • Top 2 teams progress to the final to play for 1st place & the Champions Trophy 

  • Bottom 2 teams progress to a play-off to play for 3rd place  

  • All tie-breaks decided by a maximum of 3 sudden death penalties & then sudden death rock, paper, scissors if a winner is still not decided.

Estimated game time per player per hour:

40-48 minutes

Ladder Leagues

  • 4+ teams (even number of teams) 

  • 8-minute games 

  • Each pitch represents a league with the top pitch being the Premier League. 

  • Win = 1 point & promotion towards the Premier League

  • Lose = 0 points & relegation towards the bottom pitch

  • Draw = 0 points & Rock Paper Scissors (sudden death) to decide who gets promoted and who gets relegated. 

  • The team that finishes with the most points wins the Champions Trophy. 

  • Final points tie-breaks decided by a maximum of 3 sudden death penalties & then sudden death rock, paper, scissors if a winner is still not decided.

Estimated game time per player per hour:

40-48 minutes